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Axe
Axe
Basic info
Class Fighter
Role Command
Affiliation Jericho
Tech level 1
Special Module Diffusion Shield
Active modules 2
Passive modules 0
Rockets Medium: 4
Weapon modifiers 0
Ship modifiers 0
Cost Starter ship for Jericho
Requires None
Required for Axe-X type S
Axe is the starting fighter class of the Jericho. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.

Reward Bonus: 0%

Special Module and Additional specsEdit

  • Energy consumption of Offence modules decreased by 20%
  • Reward bonus: 0%
  • Synergy stages: 5 (7500 pts.)

Special ModuleEdit

Diffusion Shield

SpecsEdit

Hull and ShieldsEdit

Shields 

Hull 

Thermal Kinetic EM Regen. Value Thermal Kinetic EM Regen. Value
10 40 -20 96 pts./s 5630 25 -5 55 0 pts./s 2980

Energy and SensorsEdit

Energy Sensors
Value Regeneration Sensor range Target lock time
400 78 pts./s 2500 m 1,8 s

Speed, Maneuverability and AccelerationEdit

Speed 239 m/s
Reverse Speed 70 m/s
Horizontal Strafe 88 m/s
Vertical Strafe 88 m/s
Acceleration 9 m/s2
Afterburner Speed 282  m/s
Afterburner energ. use 108 en/s
Roll 66 deg/s
Yaw 72 deg/s
Pitch 72 deg/s

Succeeded by:Edit

Axe-X type S

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