Axe | |
---|---|
Basic info | |
Class | Fighter |
Role | Command |
Affiliation | Jericho |
Tech level | 1 |
Special Module | Diffusion Shield |
Active modules | 2 |
Passive modules | 0 |
Rockets | Medium: 4 |
Weapon modifiers | 0 |
Ship modifiers | 0 |
Cost | Starter ship for Jericho |
Requires | None |
Required for | Axe-X type S |
Axe is the starting fighter class of the Jericho. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons.
Reward Bonus: 0%
Special Module and Additional specs[]
- Energy consumption of Offence modules decreased by 20%
- Reward bonus: 0%
- Synergy stages: 5 (7500 pts.)
Special Module[]
Specs[]
Hull and Shields[]
Shields |
Hull | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Thermal | Kinetic | EM | Regen. | Value | Thermal | Kinetic | EM | Regen. | Value | |
10 | 40 | -20 | 96 pts./s | 5630 | 25 | -5 | 55 | 0 pts./s | 2980 |
Energy and Sensors[]
Energy | Sensors | ||
---|---|---|---|
Value | Regeneration | Sensor range | Target lock time |
400 | 78 pts./s | 2500 m | 1,8 s |
Speed, Maneuverability and Acceleration[]
Speed | 239 m/s | |
---|---|---|
Reverse Speed | 70 m/s | |
Horizontal Strafe | 88 m/s | |
Vertical Strafe | 88 m/s | |
Acceleration | 9 m/s2 | |
Afterburner Speed | 282 m/s | |
Afterburner energ. use | 108 en/s | |
Roll | 66 deg/s | |
Yaw | 72 deg/s | |
Pitch | 72 deg/s |