FANDOM


Hercules
Hercules-wiki img
Basic info
Class Fighter
Role Gunship
Affiliation Empire
Tech level Tier 1
Special Module Overdrive
Active modules 2
Passive modules 0
Rockets Medium: 5
Weapon modifiers 0
Ship modifiers 0
Cost Starting ship for empire (1 sc)
Requires None
Required for Hercules Rage , Hercules arrow
Hercules is the starting fighter class of the Empire. It starts off with factory default rail guns (T1) however it can be upgraded with assault lasers or plasma cannons. It is a T1 Gunship fighter.

Because it is a Gunship, it has a very high damage-per-second, the highest sustained damage-per-second of all of the classes. The Gunship can eliminate targets very quickly, but is vulnerable because of its scarce defensive abilities.

Reward Bonus: 0%

Special Module and Additional specsEdit

  • Energy consumption of Gunship modules decreased by 20%
  • Reward bonus: 0%
  • Synergy stages: 2 (7500 pts.)

Special Module: OverdriveEdit

  • Energy cost: 55
  • Cooldown: 60 sec
  • Firing rate increased by 60%
  • Energy regen., max speed, strafe and rotation increased significantly
  • Lasts roughly 10 seconds

SpecsEdit

Hull and ShieldsEdit

Shields 

Hull 

Thermal Kinetic EM Regen. Value Thermal Kinetic EM Regen. Value
10 40 -20 48 pts./s 3360 30 0 60 0 pts./s 6750

Energy and SensorsEdit

Energy Sensors
Value Regeneration Sensor range Target lock time
440 77,5 pts./s 3250 m 1,8 s

Speed, Maneuverability and AccelerationEdit

Speed 160 m/s
Reverse Speed 70 m/s
Horizontal Strafe 70 m/s
Vertical Strafe 70 m/s
Acceleration 10.8 m/s2
Afterburner Speed 280  m/s
Afterburner energ. use 90 en/s
Roll 66 deg/s
Yaw 72 deg/s
Pitch 72 deg/s

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.