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Hercules Arrow
Hercules arrow
Basic info
Class Fighter
Role Offence
Affiliation Empire
Tech level Tier 1
Special Module Overdrive
Active modules 2
Passive modules 1
Rockets Medium: 5
Weapon modifiers 0
Ship modifiers 0
Cost 170 000 credits
Requires Hercules
Required for Deiomos
Hercules Arrow is a level 3 fighter for the Empire.

Special Module and Additional specsEdit

  • Energy consumption of Offence modules decreased by 20%
  • Main weapons damage increased by 10%
  • Reward bonus: 30%
  • Synergy stages: 3 (7500 pts.)

Special Module: OverdriveEdit

  • Energy cost: 68.8
  • Cooldown: 60 sec
  • Firing rate increased by 66%
  • Energy regen., max speed, strafe and rotation slightly increased
  • Removes all negative effects
  • Lasts 17 seconds

SpecsEdit

Hull and ShieldsEdit

Shields 

Hull 

Thermal Kinetic EM Regen. Value Thermal Kinetic EM Regen. Value
10 40 -20  pts./s 3630 40 10 70 0 pts./s 5830

Energy and SensorsEdit

Energy Sensors
Value Regeneration Sensor range Target lock time
435 84.3 pts./s 3250 m 1,8 s

Speed, Maneuverability and AccelerationEdit

Speed 160 m/s
Reverse Speed 70 m/s
Horizontal Strafe 70 m/s
Vertical Strafe 70 m/s
Acceleration 10.8 m/s2
Afterburner Speed 280  m/s
Afterburner energ. use 98 en/s
Roll 66 deg/s
Yaw 72 deg/s
Pitch 72 deg/s

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