Missiles are secondary weapons, and ships may only carry a limited number for each mission. Each missile costs a certain number of credits but can deal more damage per hit than a primary weapon. Some missiles may have special effects on hit, while others deal flat damage.
Small Unguided Missiles[]
Medium Unguided Missiles[]
Large Unguided Missiles[]
Small Homing Missiles[]
- Small missiles
Medium Homing Missiles[]
- EM Missile
- Armor-Piercing Missile
- Standard Missile
- Ion Warhead
- Slowing Field missile
Large Homing Missiles[]
Other Missiles[]
- Tactical Nuclear Weapon
- Anomaly Generator
- Mine field
- Proximity Mine
- Attack Drones